FIRST SEASON · SEPTEMBER 7

Icefire Warhymn League

A concise first-season plan covering registration, three battle formations, the stage calendar, and risk-free predictions.
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FIRST CYCLE · STATE 4061

Icefire Warhymn League

A solo automated PvP tournament: prepare three formations early, fight without real troop losses, and keep earning rewards even after elimination.
FormatSolo automated PvP tournament
EntryFurnace Level 30+
Squad3 battle formations
Troop lossesNo real troops are lost

STATE 4061 SCHEDULE

September 6–12 · UTC

Registration and setup come first, followed by the Qualifier, Elimination, and Pinnacle bracket.
DatePhaseWhat happens
Sep 6Preview24 hours: review the rules and prepare your heroes.
Sep 7–8Sign-UpRegister individually and fully configure all three formations.
Sep 9QualifierUp to 10 automated battles, 12:00–21:00 UTC. Three losses end your run; the Zone Top 64 advance.
Sep 10Elimination10:00, 16:00, and 22:00 UTC: Top 64 → Top 8 bracket, best-of-three rounds.
Sep 11–12PinnacleSeptember 11 at 11:00 and 23:00 UTC; final on September 12 at 11:00 UTC.

Preview opens September 6; sign-up and participation begin September 7. All dates and times are for State 4061's first cycle and shown in UTC—check the in-game timer before every phase.

BEFORE THE QUALIFIER

Build three complete formations

Registration alone is not enough: manually check the heroes, troops, gear, and deployment order of every formation.
  • Register and manually fill all 3 formations immediately: an unconfigured squad is automatically defeated.
  • Before the Qualifier, confirm 3 heroes, maximum troop capacity, and deployment order in every formation.
  • Spread developed heroes and gear across three viable formations—do not sacrifice two squads to create one perfect squad.
  • Choose heroes by their actual Expedition skills, stars, and gear—not by generation alone.
  • Community starting ratios: 60/40/0, 50/0/50 (or 48/4/48), and 50/20/30—Infantry/Lancer/Marksman. These are starting points, not universal rules.

COUNTS

Permanent account power

The system automatically applies developed account and formation stats.
  • Troops and permanent hero development: levels, stars, Expedition skills, gear, and Exclusive Gear.
  • Chief Gear and Charms, Tech, Fire Crystal/Flame/Alliance Tech, VIP, buildings, skins, Daybreak Island, and Experts.
  • Global Jeronimo and Natalia bonuses apply when you own the hero, even if that hero is not deployed.
  • Pets and their stats apply automatically; manually activating a Pet Skill does not stack with the event effect.

DOES NOT COUNT

Temporary and political buffs

Do not spend items or appointments that are excluded from battlefield calculations.
  • Temporary City War Buffs.
  • Positions and President Skills.
  • Domain and bonuses tied to attacking or defending a City.

PREDICTIONS & CURRENCY

Keep earning after elimination

Follow matches in your Zone: an incorrect prediction does not consume the Testaments you staked.
  • Predictions are available for Elimination and Pinnacle matches within your Zone only.
  • Choose only one side per match and stake up to 200 Warhymn Testaments; predictions cannot be canceled.
  • A correct prediction returns 2× the stake; an incorrect one refunds the full stake. Do not skip available matches even after you are eliminated.

COMMON MISTAKES

Do not leave free rewards behind

Most losses here come not from dead troops, but from missed preparation and unclaimed rewards.
  • Registering with an empty or auto-built squad.
  • Putting every top hero and all gear into one formation.
  • Leaving setup to the final minutes and getting caught by the lineup lock.
  • Spending temporary buffs, Positions, or President Skills—they do not work here.
  • Ignoring League Missions, predictions, and the League Shop after elimination.

State 4061 field note · verified September 3, 2026

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