OVERVIEW & ENTRY
Thirty minutes for Orichalcum
Start with safe gathering, build skills through patrols, and prepare early for the fight over the center.Battle30 minutes plus a 3-minute preparation phase
RequirementFurnace Lv.16+
TroopsUnlimited, with no losses; auto-heal after a successful defense
HeroesNormal use; a defeat triggers a 5-minute recovery cooldown
AVAILABLE TIME SLOTS
02:00 UTC05:00 UTC11:00 UTC14:00 UTC16:00 UTC18:00 UTC21:00 UTC
THREE ZONES
Higher yield means higher risk
The closer you move to the center, the faster the income—and the fiercer the fight for veins.Zone 1 · Outer
Level 1 Veins
TOTAL YIELD8,640RATE+8/sec
Zone 2 · Middle
Level 2 Veins
TOTAL YIELD17,280RATE+16/sec
Zone 3 · Center
Level 3 Veins and Smelter
TOTAL YIELD34,560RATE+32/sec
The most contested area.
SPECIAL OBJECTIVES
Watch the clock
Vein Outbursts deliver quick income, while the Smelter can completely reshape the final ranking.QUICK YIELD
Vein Outbursts
~8 min~9 min~10 min~18 min~19 min~20 min
- Yield
- 4,000
- Rate
- +200/sec
Empties in about 20 seconds. No guards—grab it fast.
FINAL OBJECTIVE
Smelter
Huge Orichalcum rewards depend on final ranking.
1st100,0002nd80,0003rd60,000Top 1020,000 minimum
XP & SKILLS
Patrols unlock the tree
Defeat NPC patrols for Frostfire XP, then choose the left or right ability at each level.| Level | XP needed | Left skill | Right skill |
|---|---|---|---|
| Lv.1 | 200 | +1,080 Orichalcum per minute | +1,500 Orichalcum per patrol killed |
| Lv.2 | 500 | +12,000 troops per march | +25% troop march speed |
| Lv.3 | 900 | +5,000 Orichalcum when occupying a vein, once per minute | +5,000 Orichalcum when failing to occupy a vein, once per minute |
| Lv.4 | 1,500 | +15% gathering efficiency | −30% hero recovery cooldown |
| Lv.5 | 2,300 | +66 troop damage for 60 seconds, 5-minute cooldown | +50% gathering speed for 60 seconds, 5-minute cooldown |
The source recommendation did not specify a unit for the +66 troop-damage bonus; the value is reproduced unchanged.
SKILL PATHS
Choose your match role
The main path prioritizes mobility and income. Strong fighters can trade the final gathering burst for a damage boost.Balanced gathering and mobility path
1R2R3L4L5R
This path combines extra Orichalcum from patrols, march speed, an occupation bonus, and stronger gathering efficiency and speed.
- Start by farming patrols aggressively and use 1R to build Orichalcum faster.
- Use 2R to move faster between patrols, veins, and contested zones.
- Collect the 3L bonus when you successfully occupy a vein.
- Use 4L for steady gathering and 5R for a short burst of gathering speed.
Strong Player Path · Fighters & Smelter
1R2R3L4L5L
Patrol bonus → speed → occupation bonus → gathering efficiency → damage boost
