GATHERING & CONTROL

Frostfire Mine

Zones, Orichalcum, skills, and two progression paths for gathering and contesting the Smelter.
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OVERVIEW & ENTRY

Thirty minutes for Orichalcum

Start with safe gathering, build skills through patrols, and prepare early for the fight over the center.
Battle30 minutes plus a 3-minute preparation phase
RequirementFurnace Lv.16+
TroopsUnlimited, with no losses; auto-heal after a successful defense
HeroesNormal use; a defeat triggers a 5-minute recovery cooldown
AVAILABLE TIME SLOTS
02:00 UTC05:00 UTC11:00 UTC14:00 UTC16:00 UTC18:00 UTC21:00 UTC

THREE ZONES

Higher yield means higher risk

The closer you move to the center, the faster the income—and the fiercer the fight for veins.
1
Zone 1 · Outer

Level 1 Veins

TOTAL YIELD8,640RATE+8/sec
2
Zone 2 · Middle

Level 2 Veins

TOTAL YIELD17,280RATE+16/sec
3
Zone 3 · Center

Level 3 Veins and Smelter

TOTAL YIELD34,560RATE+32/sec

The most contested area.

SPECIAL OBJECTIVES

Watch the clock

Vein Outbursts deliver quick income, while the Smelter can completely reshape the final ranking.
QUICK YIELD

Vein Outbursts

~8 min~9 min~10 min~18 min~19 min~20 min
Yield
4,000
Rate
+200/sec

Empties in about 20 seconds. No guards—grab it fast.

FINAL OBJECTIVE

Smelter

Unlocks at the center at about 23 minutes

Huge Orichalcum rewards depend on final ranking.

1st100,0002nd80,0003rd60,000Top 1020,000 minimum

XP & SKILLS

Patrols unlock the tree

Defeat NPC patrols for Frostfire XP, then choose the left or right ability at each level.
LevelXP neededLeft skillRight skill
Lv.1200+1,080 Orichalcum per minute+1,500 Orichalcum per patrol killed
Lv.2500+12,000 troops per march+25% troop march speed
Lv.3900+5,000 Orichalcum when occupying a vein, once per minute+5,000 Orichalcum when failing to occupy a vein, once per minute
Lv.41,500+15% gathering efficiency−30% hero recovery cooldown
Lv.52,300+66 troop damage for 60 seconds, 5-minute cooldown+50% gathering speed for 60 seconds, 5-minute cooldown

The source recommendation did not specify a unit for the +66 troop-damage bonus; the value is reproduced unchanged.

SKILL PATHS

Choose your match role

The main path prioritizes mobility and income. Strong fighters can trade the final gathering burst for a damage boost.
PRIMARY PATH

Balanced gathering and mobility path

1R2R3L4L5R

This path combines extra Orichalcum from patrols, march speed, an occupation bonus, and stronger gathering efficiency and speed.

  • Start by farming patrols aggressively and use 1R to build Orichalcum faster.
  • Use 2R to move faster between patrols, veins, and contested zones.
  • Collect the 3L bonus when you successfully occupy a vein.
  • Use 4L for steady gathering and 5R for a short burst of gathering speed.
FOR STRONG FIGHTERS

Strong Player Path · Fighters & Smelter

1R2R3L4L5L

Patrol bonus → speed → occupation bonus → gathering efficiency → damage boost

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