BATTLE STRATEGY

Foundry Battle

Phases, buildings, team roles, and tactics for map control and scoring.
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EVENT OVERVIEW

Prepare before entering

Foundry is won through attendance, assigned roles, and fast coordination—not only individual power.
Duration1 hour
ScheduleEvery 2 weeks
EligibilityTop 20 alliances in the state
Legions2 per alliance: 30 combatants and 10 substitutes each
RegistrationR4/R5 only; attendance matters more than raw power
TroopsNo deaths; troops auto-heal after the match

PHASES & BUILDINGS

The map evolves during battle

Each phase unlocks new objectives. Know where to move and why each structure matters.
1

Phase 1

MAIN BUILDINGS
Prototype SitesRepair FacilitiesBoiler RoomTransit Station
WHY THEY MATTER
  • Transit Station: −50% teleport cooldown
  • Boiler Room: −50% control time
2

Phase 2

MAIN BUILDINGS
Imperial FoundryMunitions WarehouseMercenary Camp
WHY THEY MATTER
  • The Foundry gives the most points and weapons
  • The Warehouse boosts troop damage
  • The Camp provides mercenary troops
3

Phase 3

MAIN BUILDINGS
Weapon Workshops that spawn at random locations
WHY THEY MATTER
  • Loot them for extra Arsenal Points

SCORING

Hold and bank

Capture is only the start. The real value comes from holding objectives and protecting banked points.
  • Holding a building generates points continuously.
  • First occupation grants a large point bonus.
  • If you lose a building before banking, some points drop as loot.
  • Attacking enemy cities and defending your own also awards points.

TEAM ROLES

Four groups, one plan

Assign players before the match. Every group should understand its primary job and support route.
RoleBest fitJob
A1Attack CoreWhales — top chiefsPushes central buildings and rallies often.
A2Attack SupportMid-power fightersAssists A1 and rotates to outer fights.
D1Defense CoreTanky whalesHolds outer buildings and buys time.
D2Flex TeamBalanced fightersResponds to enemy pushes and fills gaps.

PHASE-WISE STRATEGY

Move before the unlock

Phase changes should never surprise the team: position early and synchronize rallies.
01

Phase 1

  • Rush the outer buildings: Prototype Sites, Boiler Room, and Transit Station.
  • Use Repair Facilities to keep durability high.
  • Assign defenders early and do not leave buildings empty.
02

Phase 2

  • Control the Transit Station and teleport near the Imperial Foundry before it unlocks.
  • A1 and A2 should coordinate rallies about 10 seconds apart.
  • Secure the Munitions Warehouse early for the troop-damage advantage.
03

Phase 3

  • Watch for Weapon Workshop spawns and send fast marches to loot them.
  • Workshop Arsenal Points can swing the score late in the match.

FIELD TACTICS

Small decisions win the match

Use these techniques to preserve marches, control the map, and coordinate the team quickly.

Combat Efficiency

  • Full-Heal Exit Trick: leave the Foundry map and re-enter to instantly heal all troops. Use it when your marches are low on health.
  • Rotate Fresh Marches: before a building march is wiped, send in a fresh one and pull the weak march out to avoid giving away free points.
  • Heal Between Pushes: use the exit-and-rejoin trick before launching or joining rallies so you fight at full strength without relying on Repair Facilities.
  • Stagger rallies by 5–10 seconds to maintain pressure and prevent the enemy from regrouping.
  • Small Garrison Trap: keep a small garrison as bait, then reinforce at the last moment for an easy defense win.

Positioning & Map Control

  • Transit Station means mobility: the reduced teleport cooldown lets you respond anywhere quickly.
  • Use the Mercenary Camp to disrupt enemy garrisons and key buildings with surprise attacks.
  • Early control of Prototype Sites builds a point lead and forces the enemy to catch up.
  • Pre-assign every participant a building or route before the battle.

Team & Role Management

  • Register only players who reliably attend; absent players waste valuable slots.
  • Rotate your strongest players between offense and defense so they stay fresh.
  • Gatherers take Weapon Workshops, fighters capture and hold buildings, and snipers hit cities and intercept marches.

Coordination & Communication

  • Voice chat speeds up callouts for pushes, defenses, and rally timing.
  • Phase 1: rush outer buildings, assign defenders, and maintain durability.
  • Phase 2: move near the Imperial Foundry before unlock and take the Munitions Warehouse early.
  • Phase 3: watch for Weapon Workshops because they can swing the score.
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