[BIG]

[BIG] · STATE 4061

Family

Alliance event schedule and rules

ALLIANCE RULES

Welcome to [BIG] Family

Current
✓Check R4/R5 messages daily. Pin their chats and review the full backlog of new messages.!Facilities, Fortresses, and the Stronghold are assigned through NAP. Follow leadership instructions and map labels.!Do not attack the cities, banners, or other structures of any alliance.!Do not attack [BIG] members in the Arena or Frostfire Mine.

UTC SCHEDULE

When events take place

Confirmed
🐻Bear Trap
Bear Trap 100:30 UTCBear Trap 214:00 UTCBear Trap 320:00 UTC
🏭Foundry
Legion 114:00 UTCLegion 219:00 UTC
💥Canyon
Session 114:00 UTCSession 219:00 UTC
🔥Crazy Joe
Tuesday14:00 / 14:40 UTCThursday20:00 / 20:40 UTC

14:40 when it overlaps Frostfire Mine or Bear Trap; 20:40 when it overlaps Bear Trap.

⚔Mercenary Prestige
Bosses 1–214:00 / 14:40 UTCBosses 3–420:00 / 20:40 UTCBoss 523:30 UTC

The 14:40 or 20:40 shift follows the same event-overlap rule as Crazy Joe.

BIG LEADERSHIP

Who handles what

Current areas of responsibility within the alliance.

AmmoOgre

AC · NAP Lead

NiemannTheGreat

Foundry · battle strategies · ExcelMan

TwisTDeaD

NAP

MayoMonster

Event information · Crazy Joe

President Nacho

SvS rally coordinator · transfer manager

Omar 90

General support

BambooBear

General support · chicken wing expert

˗ˋˏMinkˎˊʕ˖͜͡˖ʔ

General support · cookies

EVENT RULES

How we participate

Separate instructions for the alliance's key events.
NEW RULES

Bear Trap

Open rule

After SvS, BIG will begin using these updated Bear Trap rules. They are designed to improve both individual scores and the alliance's total damage.

→Joiner squad cap: every squad joining a rally must contain 100,000 troops. This gives more participants room to send their marches and helps every rally fill, increasing our total damage.→Use a Marksman-heavy ratio: 1/1/98, 5/5/90, 10/10/80, or another option that works for you. The order is Infantry / Lancers / Marksmen. Marksmen deal the most damage to the bear.

How to determine your ratio

  1. Open PFP → Troops and check your total number of Marksmen.
  2. Divide that number by the total number of squads you use in Bear Trap, including one squad for your own rally.
  3. Put that many Marksmen into each squad.
  4. Add 5,000 Infantry, then fill the remaining spaces with Lancers until the squad reaches 100,000 troops.
RULES CONFIRMED

Crazy Joe

Open rule

Prioritize mutual reinforcements and precise HQ defense during key rounds.

→During rounds 7, 14, and 17, online players should reinforce other online players first; use the poll to see who is online and whose city is empty.→Before HQ defense in rounds 10 and 20, release heroes from the barricade and reinforce with Jessie as lead hero.→HQ defense: 15 players, maximum 72,000 troops per player, marksmen only — 0/0/100, with no infantry or lancers.→Each player joins only one HQ defense so everyone gets a chance to participate.
RULES CONFIRMED

Fortresses & Strongholds

Open rule

Organized rallies from the BIG hive only — no direct attacks or unnecessary teleports.

→Never attack directly — always join a rally.→Do not teleport to Fort or Stronghold areas: rallies are called from the BIG hive.→Rally leader: 5-minute rally, strongest heroes, 72,000 troops.→Joiners: Jessie plus two heroes, 72,000 troops; maximum 14 joiners per rally.→Troop ratio 50/20/30: 36,000 infantry, 14,400 lancers, 21,600 marksmen.→Participate in only one rally so there is room for others.→Pay attention to labels and follow R5/R4 instructions.
RULES CONFIRMED

Mercenary Prestige

Open rule

Secure rewards for everyone first, then finish the boss on command.

→Attack the boss only once with one troop. Do not send a full squad: rewards are not based on damage dealt.→Wait for leadership's “Full Attack” signal. Once confirmed, send your full attack squad and defeat the boss.→Repeat this process for every boss.
RULES CONFIRMED

Alliance Championship

Open rule

Use your strongest heroes, best available gear, and a troop ratio that matches your stats—then deploy to the middle lane.

→Select your three strongest heroes. Prefer heroes with 4+ stars and fully upgraded skills. Do not use Gina or blue-rarity heroes.→Equip the selected heroes with your best available Hero Gear.→If your Lancer stats are higher than your Marksman stats, use a 60/40/0 troop ratio: Infantry / Lancers / Marksmen.→If your Marksman stats are higher than your Lancer stats, use a 48/4/48 troop ratio: Infantry / Lancers / Marksmen.→Deploy your squad to the middle lane.→Do not activate Pet Skills; they are applied automatically.→Use the Minister of Defense or Minister of Strategy appointment.