✓Check R4/R5 messages daily. Pin their chats and review the full backlog of new messages.!Facilities, Fortresses, and the Stronghold are assigned through NAP. Follow leadership instructions and map labels.!Do not attack the cities, banners, or other structures of any alliance.!Do not attack [BIG] members in the Arena or Frostfire Mine.
UTC SCHEDULE
When events take place
Confirmed
🐻Bear Trap
Bear Trap 100:30 UTCBear Trap 214:00 UTCBear Trap 320:00 UTC
🏭Foundry
Legion 114:00 UTCLegion 219:00 UTC
💥Canyon
Session 114:00 UTCSession 219:00 UTC
🔥Crazy Joe
Tuesday14:00 / 14:40 UTCThursday20:00 / 20:40 UTC
14:40 when it overlaps Frostfire Mine or Bear Trap; 20:40 when it overlaps Bear Trap.
After SvS, BIG will begin using these updated Bear Trap rules. They are designed to improve both individual scores and the alliance's total damage.
→Joiner squad cap: every squad joining a rally must contain 100,000 troops. This gives more participants room to send their marches and helps every rally fill, increasing our total damage.→Use a Marksman-heavy ratio: 1/1/98, 5/5/90, 10/10/80, or another option that works for you. The order is Infantry / Lancers / Marksmen. Marksmen deal the most damage to the bear.
How to determine your ratio
1Open PFP → Troops and check your total number of Marksmen.
2Divide that number by the total number of squads you use in Bear Trap, including one squad for your own rally.
3Put that many Marksmen into each squad.
4Add 5,000 Infantry, then fill the remaining spaces with Lancers until the squad reaches 100,000 troops.
Prioritize mutual reinforcements and precise HQ defense during key rounds.
→During rounds 7, 14, and 17, online players should reinforce other online players first; use the poll to see who is online and whose city is empty.→Before HQ defense in rounds 10 and 20, release heroes from the barricade and reinforce with Jessie as lead hero.→HQ defense: 15 players, maximum 72,000 troops per player, marksmen only — 0/0/100, with no infantry or lancers.→Each player joins only one HQ defense so everyone gets a chance to participate.
Organized rallies from the BIG hive only — no direct attacks or unnecessary teleports.
→Never attack directly — always join a rally.→Do not teleport to Fort or Stronghold areas: rallies are called from the BIG hive.→Rally leader: 5-minute rally, strongest heroes, 72,000 troops.→Joiners: Jessie plus two heroes, 72,000 troops; maximum 14 joiners per rally.→Troop ratio 50/20/30: 36,000 infantry, 14,400 lancers, 21,600 marksmen.→Participate in only one rally so there is room for others.→Pay attention to labels and follow R5/R4 instructions.
Secure rewards for everyone first, then finish the boss on command.
→Attack the boss only once with one troop. Do not send a full squad: rewards are not based on damage dealt.→Wait for leadership's “Full Attack” signal. Once confirmed, send your full attack squad and defeat the boss.→Repeat this process for every boss.
Use your strongest heroes, best available gear, and a troop ratio that matches your stats—then deploy to the middle lane.
→Select your three strongest heroes. Prefer heroes with 4+ stars and fully upgraded skills. Do not use Gina or blue-rarity heroes.→Equip the selected heroes with your best available Hero Gear.→If your Lancer stats are higher than your Marksman stats, use a 60/40/0 troop ratio: Infantry / Lancers / Marksmen.→If your Marksman stats are higher than your Lancer stats, use a 48/4/48 troop ratio: Infantry / Lancers / Marksmen.→Deploy your squad to the middle lane.→Do not activate Pet Skills; they are applied automatically.→Use the Minister of Defense or Minister of Strategy appointment.